

Side Light > Down Light > Neutral Air > Jump > Recovery > Chase-dodge-up > Recovery > Chase-dodge-up > Neutral Air Side Light > (Read) Spot-dodge > Down Light > Jump > Ground Pound > Jump > Neutral Air Side Light > Down Light > Neutral Light > Jump > Neutral Air > Jump > Recoveryĭown Light > Jump > Neutral Air > Chase-dodge-up > Neutral Air Side Light > Down Light > Jump > Side Air > Down Air Side Light > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy

Side Light > Side Light > Down Light > (Legend) Neutral (weapon) Sig/Heavy Really useful string, be sure to practice it as sometimes it's hard to hit it right. The gP/dAir is used for edgeguarding at the end. You can also use the dAir instead of the ground pound, depending on where your opponent tends to go after the sAir. It deals a huge amount of damage and can give you a good position if you hit it. The extended version of the most basic string. Possible at 20% sLight > dLight > sAir > gP But a downside is that you have to hit the end hitbox of the dLight because the combo won’t work otherwise. Another reason is, this is a true combo they cannot react to. This is especially good for killing an opponent, because of the recovery. Pretty good combo, good for all stages throughout the game. Pretty good combo and can lead into gPs, dAirs etc. Possible up to 220% but after 190% has a bigger dodge window. Pretty good kill confirm and also a safer string if you are unsure about going for the side-air, or not near a ledge to get the side-air kill. Between the sLight and dLight is a 1 frame dodge window, so it is almost a true combo. The most basic “string” in the bow's arsenal. Same as the nAir version, except you use this one to kill an enemy if you are on the edge of the stage. Finishes an opponent at 130%, possible at all percentages. String that consists of a sig in it, with a dodge frame only of 1. Same as the nLight version, except you use this one to kill an enemy if you are in the middle of the stage. Racks up damage and leads into some strings. You can mix it up with nAir, nLight, sAir etc. Best Koji bow combos and strings sLight > dLight Followed up with an arrow shooting diagonally upwards. Knock knock who’s there? Koji with a door slam right to the face of the hit enemy, oh and that's not all. This move can be paired with some light attack moves such as dLight and will be effective. Simple sig, covers a little area but with okay speed. Koji shoots a wind powered arrow, shooting vertically over his head knocking back enemies hit. Launches opponents vertically, finishes them at ~120%.

Another flaw is that it can’t hit grounded opponents. It covers a long range whilst it’s going upwards, and it also is fast, but it doesn’t cover much width. Koji’s bow nSig is a long ranged vertical sig. Koji’s bow signature moves and special tactics Bow > nSig But still do not forget that his stats make him a very punishable legend. Koji’s kit consists of a bow and sword, two of the easier weapons, his signature kit is pretty easy too, so we do recommend it for starters.

Koji Best Combos, Strings and Signature Moves Signature attacks are used for finishing an opponent.Įvery legend has the same light attacks (if they have the same weapon), but signatures are different for every legend. Light attacks are used for approaching an enemy. There are two types of attacks: light and signature The stance that we are going to be using on Koji is defense, because that is his lowest stat and the decrease on the dexterity is not too troubling because it is his highest stat. This makes him a bit on the tougher side because of his medium strength and defense stats don’t really make him a forgiving legend. Koji is a semi-all rounded legend with a very high focus on dexterity. He is a wise fighter who is always patient and ready in the meantime. Koji The Wandered, Honor’s Blade is a legend that is fiercely known for his possessing of high bow and sword skills in the world of Valhalla.
